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Monthly Archives: December 2012

When designing the ship used by the Earth Salvage Corporation I decided I wanted it to have a more military feel. Although the salvagers are not military

they do have to sometimes protect themselves from unknown threats. I decided to look at Modern Fighter Jets to see if I could come up with a rough sketch.  The sketch I came up with I decided to try colouring it digitally in Photoshop.


spaceship warship dropship hovercraft space cruiser battle ship fighter hyper jet concept art design star wars trek 2 movie dsng lion_mk2 by karanak copy



I took inspiration from various sources, mainly military aircraft.











Sites Visited



I first heard of Paths of Hate about a year ago, I tried looking for it on youtube at the time but could only find the trailer. Well since seeing the trailer, I’ve been eagerly awaiting it to appear on youtube. And Finally it has. I must say, it’s quite an amazing animated short film, I have a passion for history, In particular  War History was a subject I’m very interested in, especially   World War Two. This animation is about two pilots playing a game 0f cat and mouse. It’s a game of death. Both of the characters appear equal in the viewers affection, your not really rooting for anybody, in fact it does make you question humanity and how pointless it is to kill each other in wars. The Two pilots are blinded by pure rage and hate. Even after running out of bullets the hate is too great to let it go. The film is directed by Damian Nenow from Polish production house Platige Image.  I really liked his stylisation of the film, he went for a heavily stylised hand drawn look instead of a strict photo real one. It was all animated and modelled in 3ds max, To be honest watching it makes me wish I could create what he did. But it did take a full year of pre-production and he already had the idea years earlier. I look forward to his first feature film “Another Day Of Life” which is in development. I’m no sure what stage.



I Also found the making of it, he even goes through some of the techniques used in 3ds max to achieve the look he was going for.

Sites Visted: Youtube

Having looked at other animations I’ve done, I would say this is as far as I can go with my creature design. I think
the design was ok as in It can walk, crouch down and jump, among other things, but it was far from perfext, the tenticals were the hardest part, they often got in the way, I learned from Inudstry reearch that tenticals are conispered the hardest part of any creature animation envoling them. Gareth edwards encountered the very same problem when doing monsters. I however at this stage had no choice but to continue on the path I’d chosen.

After rendering the animation, I realise there are many faults with it. The tenticals sometimes go throw the gemoetry which automatically makes it look fake. but I found contoling the tenticals procedurally through the motion tab to be too hard. I attempted it but it just caused more problems. I’n future I don’t think I would attept which complex things as tenticals without knowing how to properly rig them and create controls for them. I did look online and while youtube had some lovely rigs of tenticals, none of the videos showed you how to do it. I did find one video that was similar but it wasn’t what I was looking for.


Research Into Movement:

I came up with quite a few different designs for the concept art of Athlon and what it would look like. I ended up changing the design a few more times. Here are two more designs for my world.

The first one is showing a landing ship in between the terrain on Athlon

The next Design I choose for colour trials. I liked this design the best because in my mind it looks closer to what I was trying to achieve in the overall design process. I wanted to show a desolate planet, one where if you get in trouble, your on your own. I think I came up with that in my last design.


Colour Trials

Below are some of the colour trials of my world concept. Although researching deserts around earth I didn’t want the colours on my alien planet

to be too similar to Earth tones, So In some instances I went a bit extreme in the colour palette.










Links To sites visited: