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Monthly Archives: November 2012

I was looking at possible designs of space suits that could be worn by the deep space salvage crew. I didn’t want the suits to look like they do now presently. And I didn’t want them to look hyper futuristic. When searching for ideas to look at, I decided to look at old deep sea diving suits. These suits remind me of the big daddy from Bioshock. I always liked the steam punk feel of the game. Although technically speaking a diving suit is designed very different from a space suit, they both have similarities. Obviously this may not be 100% realistic but sci-fi often mixes with fantasy so it’s the best of both.

Above is an old french deep sea diving suit, it’s one of the strangest designs I’ve seen. It’s inspired by jules verne 20000 leagues under the sea. It’s

The one above is from the Oceanographic Museum in Monaco. It looks more like a robot than a diving suit but I do like the design.

Here is another strange attempt at a diving suit.

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A more modern diving suit. (above)

Here are some concepts of suits used by the earth salvage corporation. I took inspiration from wacky looking diving suits
from various decades. I of course also took inspiration from movies like Prometheus and the Abyss

 http://dvice.com/archives/2010/11/breathing-liqui.phpHere are some concepts of suits used by the earth salvage corporation. I took inspiration from wacky looking diving suits from various decades. I of course also took inspiration from movies like Prometheus and the Abyss

SITES VISITED:

http://intheboatshed.net/2008/07/08/was-dr-who-in-paris-in-the-19th-century/
http://stumblingbellybutton.wordpress.com/2008/06/18/dark-roasted-blend-amazing-submarine-concepts/
http://dvice.com/archives/2010/11/breathing-liqui.php

Apart from it’s walking stride cycle, I wanted to create some real movements of how the creature would climb over things. The Norc is a very agile creature, it’s long thin legs are quite flexible with lot’s of tiny bones.

Here is another animation of the Norc Creature. The Norc is walking through the old Athlon city. It has long strides of around 20 meters apart. It moves very slowly.

This is a walk cycle of the creature strolling through the old city left behind by the former population. When I first started the sketch, in my mind the strides would be short and quick. But while using the CAT rig, I decided I wanted it to be long and low like a towering monster silently coming towards you.

Scan 2

Apart from looking at real life locations for inspiration. I also looked at other movies in the sci-fi genre that would inspire me. Prometheous for me was a fantastic movie. Atcually when I was watching it, it wasn’t the acting or the action taking place on screen that made an impact on me, it was the environment, for me it was the best part of the movie, it looked beautiful, well to me it did, Beach goers might disagree. When it came to creating my world, Prometheus was the first thing I though of, because I had a fondness for how it was designed.

Below is some concept art from the movie that i’ve been looking at. In Particular, I was looking at the Grey and blue tones, It looks like a very cold planet with a harsh enviorment.

SITES VISITED
http://www.prometheus-movie.com/gallery/view/img/662
http://www.squidoo.com/prometheus-movie-concept-art

Here is an old south Park Animation I did a while back. I was really into South Park at the time and wanted to create an animation based on their style.Here it is

It was created using Photoshop and After Effects. I don’t know how to use flash so I just used the 3d camera (2.5D really) to create depth in Z-space. I then animated the characters parenting all the limbds to the body, the head to the body and the eyes and mouths to the head. I then keyframed them to move, Normally this would be a crazy painstaking thing to do in after effects, however with it being South Park, the chacters don’t actually move that much so it was not so bad animating it.

I came acros a few places of interest, in China and Maylasia.I was looking for large rocky areas with tall rocky structures. Below are some pictures I’ve used as refferences in my own designs, These strange rocky peaks are locared in china. I wanted something exotic for my out of this world location I’m designing. To me these stange mountains almost look alien in themselves.

In China the Zhangjiajie National Forest Park is a popular place to visit because of the strangely shaped mountains. These strange pillars are formed through years of erosion. The foliage is thick and dense around the pillars because of the moisture in the air.

The mountains were also what inspired the film avatar’s Hallelujah Mountains design. However on earth the mountains don’t float.

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This imagine in partocualr really is helping with my concept work, The world I’m creating, is a moist rocky enviornment with lots of moist air due to the condensation caused by the carbon dioxide in the air

Here are some sketches and colour trials of various rock formations. Since Ahlon is mostly desert I wanted to try and look at different shapes of rocks as well as experiment with their colour.

green rocks illumrocks

redrocks Scan 8

MORE CONCEPTS FOR ROCKY LANDSCAPE

I decided to do some more concept work for the environment I was working on. I looked at how rocks interacted with each other, how they looked

in different arrangements, the shadows they cast and how light effects them depending on the distance from view. I started with a sketchy drawing and then did and grey scale version as well as a few colour versions.

 

Scan 9 Gray_land colour_land 2 colour_land_01 brown_land

SITES VISITED
http://www.backpackingasia.com/TestUserInterface/LocationContent.aspx?id=132&AspxAutoDetectCookieSupport=1
http://thesuiteworld.com/blog/zhangjiajie-national-forest-park-pandora-avatar/